FreeSK8 Remote (OSRR 1.0) Updates

Deadman switches have been discussed before and there’s a pretty mixed consensus from users on them. It’s something that the OSRR platform could potentially support; there are headers for 2 additional input buttons on the remote PCB. From there it’s a matter of updating firmware to support the option. Well within the realm of doable.

The solution that has worked extremely well for me, for the last 3 years of riding, is the throttle lock function on the Hoyt Puck; double tap the power button and the remote vibrates and locks the throttle input. It’s become second nature to lock it whenever I drop my remote (it’s on a wrist lanyard so I’ll frequently drop it so I can use my hand).

So with all that said, we’ve shamelessly heisted that exact throttle lock functionality used in the Hoyt Puck. It’s simple, effective, and adds a ton of safety.

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I’ve noticed something about that recently that might be good for people to know, and at the same time, see if you improved on it.

The lock feature on the Hoyt can be deactivated by losing connection for any amount of time.
Ex.: I stop at the store, leave my board on the sidewalk infront of the store and lock my remote. Go in, lose connection and lock feature goes away. Full throttle function back up

Have you changed something to avoid this?

(I’ve sent my board flying from thinking it was locked when it wasn’t and that’s no fun)

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Waterproof is a dirty word in the electronics world.

I would consider these weather resistant, and it’s something we can improve with testing & iteration.

Current design considerations made to address this:

We added a 1.5mm thick acrylic lens to the top shell that gets seated inside the round screen porthole.

The USB-C port sits recessed in the bottom shell, and has a small socket for USB-C cable to plug into. Intention here: additional cable support to prevent broken USB-C ports, less exposed to the elements, and option to drop a TPU plug to really seal it up.

The bottom shell enclosures also have a lip which extends into the top shell.

The only other openings are the thumbwheel and power button sockets, which are deep and nearly pressfit.

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The OSRR and Hoyt Puck share 0% DNA so the Puck’s programming/behavior is irrelevant. Can’t change what never was.

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I’m simply stating and going off the basis that a loss of connection changes its lock status. In the infinitely small random chance it hadn’t crossed the robot mind

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Amazing answer! I just haven’t seen that talked about too much on the remote so I figured I would air it here.

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3D models of Bruce, Albert, and the Remote electronics have been published to GitHub. These are current to the first beta batch that’s being built out now.


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Most things for a higher IP rating will add a grove with a gasket inside same for the screen. Some thing to consider if you going for better resistance to the elements. Personally I don’t use my boards in the rain.

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i’ll be the tester for weather :crazy_face:

it’s thundering hard rn and i ride regardless of rain snow, sleet or shine

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I thought maybe but yeah, no

so what I am reading here is if you have a NRF remote only ESC like some trampa or summerboard you are SOLfor a Freesk8 remote.

Would it be possible for there to be an additional NRF remote option with the freesk8 remote OS build and high quality parts?

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Care to expand? What you linked isn’t relevant to the topic at hand.

As an open source project, anything is possible. Feel free, there were specific reasons (detailed above) why we chose to not use an NRF based MCU/radio solution for OSRR. It’s an abandoned development path for us.

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I was attempting to do some quick google work to figure out if this change from an NRF to Xbee radio meant that different hardware was needed to have NRF remote comms. I also began to wonder if the freesk8 remote + receiver were hooked up to a robogotchi that has NRF that somehow… idk

yeah only part of me was keeping up to stack on this, happy to show I have something more than a guise of abilities to pull off some more advanced electronics work. Hopefully done by applying help from the people in the know. How hard could this be, you have only been at it for like 3 forums.

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Cool it chaps, lets try stay on topic here.

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Shipping’s about 1/2 the price of most US stores or 15% of SR shipping costs.

Any one shipped on to the uk? Was customs sorted? if not how much did the tax man want?

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what are the features of the OSRR 1.0 Remote what can it do

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Pretty much all the relevant info is above.

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I had a friend asking me that question as well.
He checked the specs on the DRI website and couldn’t figure out which values will be shown on the remote display.
@Andrew maybe that’s something you guys could add to the specs list on the DRI website?

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Currently building, testing, & shipping this beta batch is our top priority.

The remotes are on the website to facilitate this beta batch, but the product pages are incomplete because the remotes are not considered a fully launched product as we’re just entering beta.

Most of this information will be available at https://codex.freesk8.org, when it is ready.

If folks have specific questions, happy to answer them:

Currently displayed on the primary LCD screen:

Speed, Odometer, Battery Voltage & Fuel gauge, remote battery level, radio signal strength indicator.

Secondary LCD screen:

Wh/distance, ESC temperature, motor temps, calculated distance remaining.

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and fault codes in case one occurred, right?

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That’s a separate alert pop-up that overrides whatever screen you’re on until dismissed by pressing the input button.

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